Motivated fast learner with comprehensive hands-on experience developing projects using C# and Unity both solo and with other developers. Experience leading a development team with creating and testing proprietary software and ensuring quality standards are met.
Developed gameplay features and maintained the proprietary C# codebase for multiplayer game SCP Secret Laboratory which has a playerbase of 100,000+ users. Collaborated with cross-functional teams to deliver quality game experiences.
This video showcases the version 14.1 Tooth and Nail update which I was a developer for.
[SCP Secret Laboratory Steam Page]
2024-Present
Created and led Chaos Theory in creating a custom never before seen gameplay experience enjoyed by 20,000+ active users. Managed the development team in creating and maintaining the proprietary codebase and reviewed pull requests to ensure quality.
This video showcases some of the unique gameplay experiences through plugins that Chaos Theory offers.
2022 - Present
A 2D arena fighting game that features different projectile upgrades that help you fight off waves of different enemies.
Conjure Chaos Github
Conjure Chaos Itch.Io
A 3D action platformer that features complex movement with dashes and wallrunning and a magic combat system using enemy souls.
Magic Squad Github
Magic Squad Itch.Io
A 3D game demo that focuses on implementing split screen multiplayer, networked multiplayer, and enemy AI.
Soul Searcher Github
An in progress 3D puzzle horror game that lets you shift between timelines and manipulate objects through time to solve puzzles.
Time Shift Github
An SCPSL plugin that automates a 4 v 4 tournament with many teams. Automates rounds, loadouts, a backup system, and teams with team name tags.
A monolith of plugins made for the game SCP Secret Lab used for the entertainment of 20,000+ users. The plugins features many custom roles, custom items, quality of life plugins, custom factions, custom SCPs, and custom-made APIs for everything to run smoothly.
2.5 years of maintaining C# codebases for plugins and games.
2.5 years of experience using Unity and making game demos.
2.5 years of experience using version control with a team of developers.
2.5 years of experience designing different aspects of games.
4 years of experience testing software and writing up reports.
4 years of experience organizing and leading projects collaboratively with others.